Everyone here will take whatever is given to them
All of that being said, I don't believe that there actually exists an issue here Dark And Darker Gold. There is no "end game" in DaD as far as we know. Once you get the highest tier of loot, and are comfortable in High Roller maps, you made it. What more is there to achieve? Group vs Group PvP? I personally almost relish in the idea of being underpowered, fighting for my life, and feeling the progression of finding that next epic piece of loot. Rolling around in max tier, max rolled gear in a group of 3, murdering everything in sight without a fight doesn't sound very fun to me. But I guess thats just, like, my opinion, man.
Everyone here will take whatever is given to them which is a bit of a problem since realistically even though they're a small studio trying their best and are eager to get everything out as soon as possible, they should still be held to the minimum of at least not having the servers crash first if they can even do anything about that. Bugs and crashes second, balancing the game third. Beyond that new content is great and all but it's pointless if it's not there and available in a state that is reflective of what it would all be in a final state.
For example you can't expect people to try the new bard class if the fundamental cheap Darker Gold balancing of the class means that you can't expect to be able to play through the games content in a way that would provide meaningful information to the developers.