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Authored by Emilylowes

There's an essential loop in Diablo

They felt, and in many ways feel still abandoned by Blizzard. D2R Items could begin to rectify the situation. Blizzard is a company in transition. The company is in the middle of the planned Microsoft merging, Diablo 4 could prove to be the last game created by "Old Blizzard," and there's a lot on the line to provide the fans with the game they want, especially since in the time since Diablo 3, other games similar to the genre, such as Path of Exile, have the potential to take on Blizzard's crown of loot.

There's an essential loop in Diablo which is the underlying factor that makes making the game work or disappointing. Do you feel satisfied when you drop into the dungeon and mindlessly killing mobs and obtaining loot? If yes it is, it means that Diablo 4 is halfway to becoming a favorite among the fans. If the team once changed the loot system just as it did with the original version of Diablo 3, then we're in trouble.

Within the novel Blood, Sweat, and Pixels, the chapter on the calamity that was Diablo 3's launch tells the story of how one Blizzard player played for hundreds of hours until they found one piece of legendary loot. When that light in orange finally came out of an player, the developer walked up to the loot , only to realize that his character class couldn't even get it. The system of loot was so fundamentally broken that the tension of grinding for hours before finally finding something that was truly special was broken.

This was eventually changed to the point that you were only able to buy diablo 2 resurrected items get certain types of loot that fit your class, and the rate at which early-game famous items would be dropped was higher. Even though the legendary items you got didn't break the game, there were times when you felt like you'd be hit with a tiny amount of dopamine and keep you on the hook.

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