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Try using Fishing Guild as an example

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    Authored by Lucyxingchen

    I believe that guilds should serve as the go-to source for the resources required to train

    the skill. (Fishing Guild offering fishing supplies).

    The program should also include something that is similar to Slayer Farming and tasks to

    promote a variety of training instead of following the most effective xp/h, or gp/h. This

    could lead to unique rewards - Imagine having some task to catch 400 Bass in Burgh De Rott

    and being able to exchange the fish to win a chance to win an amulet called Angler that

    provides teleports to Fishing Guild, Wilderness Resource Area, Catherby, Tempoross or

    other potentially popular fishing hotspots.

    They would prefer to have some variety of combat. It's not necessarily bossing like

    Hespori however, perhaps some monsters that offer combat XP and Fishing XP - for example

    Underwater creatures who drop specific currencies which can be exchanged for XP or require

    fishing techniques to be defeated.

    I'd like them require some skill proficiency that is comparable to the current Fishing

    requirements. People who commit a significant amount of time, and attain certain levels of

    mastery should be acknowledged by the guild, for instance, the first person to get all

    uniques from Fishtasks, leaderboards for most aquatic creatures killed or killed, etc.

    Concerning the social component I would appreciate it If there was a social component yet,

    but I'm not sure of how to put it into practice and fight bots that spam noticeboards or

    avoid NBs from being overloaded with unimportant messages.

    I believe a Clan system would be pretty cool to enhance the social aspects of Guilds. It

    could also be a bit like a Gold Sink with in-game membership costs as well as ranking that

    are based on Guild involvement in addition to Skill Mastery. They could also have Clan

    events daily, for example an event run by Agility Guild. Agility Guild could have its

    Guild members run Laps at a certain place such as Falador Rooftops in a certain area at a

    certain point in time , which is a cool way to make the world feel more alive.

    I'm also convinced that having a leaderboard for Guild Activities and Guild contributions

    (An Item Sink that holds Guild-related Items) would naturally follow and enhance the

    overall environment I'd like to see Guilds build.

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