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Authored by Lucyxingchen

Try using Fishing Guild as an example

I believe that guilds should serve as the go-to source for the resources required to train

the skill. (Fishing Guild offering fishing supplies).

The program should also include something that is similar to Slayer Farming and tasks to

promote a variety of training instead of following the most effective xp/h, or gp/h. This

could lead to unique rewards - Imagine having some task to catch 400 Bass in Burgh De Rott

and being able to exchange the fish to win a chance to win an amulet called Angler that

provides teleports to Fishing Guild, Wilderness Resource Area, Catherby, Tempoross or

other potentially popular fishing hotspots.

They would prefer to have some variety of combat. It's not necessarily bossing like

Hespori however, perhaps some monsters that offer combat XP and Fishing XP - for example

Underwater creatures who drop specific currencies which can be exchanged for XP or require

fishing techniques to be defeated.

I'd like them require some skill proficiency that is comparable to the current Fishing

requirements. People who commit a significant amount of time, and attain certain levels of

mastery should be acknowledged by the guild, for instance, the first person to get all

uniques from Fishtasks, leaderboards for most aquatic creatures killed or killed, etc.

Concerning the social component I would appreciate it If there was a social component yet,

but I'm not sure of how to put it into practice and fight bots that spam noticeboards or

avoid NBs from being overloaded with unimportant messages.

I believe a Clan system would be pretty cool to enhance the social aspects of Guilds. It

could also be a bit like a Gold Sink with in-game membership costs as well as ranking that

are based on Guild involvement in addition to Skill Mastery. They could also have Clan

events daily, for example an event run by Agility Guild. Agility Guild could have its

Guild members run Laps at a certain place such as Falador Rooftops in a certain area at a

certain point in time , which is a cool way to make the world feel more alive.

I'm also convinced that having a leaderboard for Guild Activities and Guild contributions

(An Item Sink that holds Guild-related Items) would naturally follow and enhance the

overall environment I'd like to see Guilds build.

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